Remember, you also get a +1 from evocation shool so your level acid splash will deal 1d3+2. 60 Aura faint enchantment; CL 5th Slot none; Price 4,000 gp; Weight 1 lb.

Persistent Damage Questions. If you've been following along with the Pathfinder 2nd Edition playtest news, you're in for a treat over the coming days. At level 1, pick up the cantrip acid splash. It's a consistent source of 1-3 (or 2-4 with a focus) points of damage.

Alchemist's Fire. I came here to say the same thing. Also Admixture school will help you with enemies with acid immunity.

Also Admixture school will help you with enemies with acid immunity. Paizo has very kindly sent me the character sheets of all six of the playtest characters, and I'll be sharing them with you one at a time over the next week or so! One thing to not forget about this spell is that you can increase the damage to 1d3+1 if you use an acid flask as a focus. CASTING. ... if you threw a lesser acid flask and hit your target, that creature would take 1d6 persistent acid damage. A direct hit deals 1d6 points of acid damage. <3 bomber specialization) and 1d6 persistent damage. A direct hit deals 1d6 points of fire Damage.Every Creature within 5 feet of the point where the flask hits takes 1 point of fire Damage from the splash.

Casting Time 1 standard action Components V, S. EFFECT. A direct hit deals 1d6 points of acid damage. All other creatures within 5 feet of it would take 1 acid splash damage. Range close (25 ft. + 5 ft./2 levels) Effect one missile of acid Duration instantaneous Saving Throw none; Spell Resistance no. Every creature within 5 feet of the point where the acid hits takes 1 point of acid damage from the splash. About Persistent Damage (if you don't want to look at page #306~307) it happens at the end of the target's turn, every turn. The fumes from most acids are inhaled poisons. Make sure to buy a lot of acids if you do this. School conjuration (creation) [acid]; Level inquisitor 0, magus 0, sorcerer/wizard 0, summoner/unchained summoner 0; Elemental School earth 0. The initial acid flask damage isn't supposed to outright kill the opponent. They must be lv1 common alchemical items, so you could pick, say... acid flask, bottled lightning, smokesticks, antidote, antiplague, minor elixir of life, eagle eye elixir, serene mutagen. I came here to say the same thing. Treat this attack as a ranged touch attack with a range increment of 10 feet.

Corrosive acids deals 1d6 points of damage per round of exposure, except in the case of total immersion (such as in a vat of acid), which deals 10d6 points of damage per round. A flask thrower significantly extends the range of thrown substances that deal splash damage, such as acid, alchemist’s fire, or holy water, as well as that of tools such as tanglefoot bags, thunderstones, or caltrops. 2 : This article is a stub. One action to completely clear the alchemist fire from you. EFFECT.