All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). 1 mod = 5 stacks (resets at 5 stacks) even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. bleed is damage you get for free, all DoT is like that, you hit once and if it proc's, you sometimes dont need to hit again, or the enemy is still dying while you reload(that sort of thing). first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). Stacks multiplicatively with other armor reduction effects. That's because Corrosive has a +75% against Ferrite. Yet, anything someone says thatregards nerffing that power, isrejected by the community. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. How to leave a lasting impression on the enemy. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. Slash: Slash Damage is one of the three physical damage types. An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. Let's go over how they work. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. All the latest gaming news, game reviews and trailers. Warframe Ash Guide - How to Obtain, Craft, and Best Builds Slash as a base element is good against bare health. These are the most common damage types. Armor --> Infinity, Damage (except for Bleed) -->0. regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. Increases effectiveness against enemies with Shields, especially Corpus units. In general, Viral is the strongest damage type. Sign up for a new account in our community. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods. weighting the slash with +slash% will increase the chance for slash proc, and hi. what point does it become 0?, like what level? this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. A +10% impact would do an additional 10 impact. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? 5. Official Drop Tables Slash only seems broken because armor mechanics in this game are. All in all - they're secondary mods, nothing more. Combined elements are created by applying two or more simple elements onto a weapon. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. How to Get Fish Oil in Warframe - piqdc.tinosmarble.com and if you dont have the elemental mods you need to build optimally. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier So i just started playing warframe again and am still learning the new damage system. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. It only works on organics due to the weapon's nature. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Vendor Sources Warframe: Every Mod Set Ranked From Worst To Best - TheGamer IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. Unique Feature: A two-handed Nikana with extended block angle. Its shot deals Impact, Slash, and Puncture damage types simultaneously. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". 1. i will make suggestions on elements depending on how this goes. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Option 2: Secondary stat increaseonthe IPS mods. everyone wants OP builds that pretty much trivialize the entire game. I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. Anything with more than 50% of its IPS damage as Slash should split bodies. Ambassador Warframe Your Quick Guide - Hypernia this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). Band Aid Mod site:forums.warframe.com - Search Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. Best weapons for acolytes? : r/Warframe - reddit.com I am not quite sure about Serration. Caps at 75% armor reduction at x10 stacks. personal preference, I suppose. That said, it is beneficial to put a physical damage mod for the damage that it is the highest. Slash tiberon Grants a high burst of damage on certain enemies. Only use this on a status primer. 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). Gallery Old appearance Patch History Update 11.0 (2013-11-20) It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. Viral is the result of combining Toxin and Cold. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. This is even though Fulmin already has innate Electricity.). Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. Base Capacity Cost Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. Can be obtained from transmututation The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. Polarity Reloads are faster while sprinting, even more so in Gauss' hands. Common Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. 2020 Digital Extremes Ltd. All rights reserved. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Impact You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . Each can be increased by use of their respective mod cards. It's not without its flaws though. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. Browse our network 9 . 100 Base damage, Bleed ticks for 35 each. yes, anyone shouldhave been able to see that coming. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. The exceptions are: Accelerated Blast, which adds from the entire base damage. Search within r/Warframe. Just about every endgame build in Warframe uses Heat. Icon Magnetic can be created by combining Cold and Toxin. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. Only to then have the community complain that they want harder content. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Cold is great for damaging shields and certain Grineer heavy units. We don't need complicated mods. Learn everything about the powerful Epitaph. Blast is created by combining Heat and Cold. True damage is an unlisted damage type that some Warframe abilities possess. You can't use it against Infested or mechanical enemies. So here it is, my suggestion to address IPS. Very high critical and status chance also with high attack speed. they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. Trading Tax For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. The simplest solution would simply be to buff the IPS mods with secondary stats. Similar goes for Impact. Rarity impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. Sounds weird doesn't it? Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. Whether you're a veteran of the Origin System or a brand new Tenno taking the first Alloy armor which the Corpus love to use on some of their robots. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. Rupture | WARFRAME Wiki | Fandom However, the actual effects from the armor stripping are applicable for the whole squad. A combined element's damage value is based on the sum of both simple elemental mods used to create the element. However the dread is a weapon with mostly slash damage but do to its high overall crit damage it is still good against all factions. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Im sorry for the long post, im just trying to reply to everyone without double posting . Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. Rifle When you use a puncture weapon against an armoured target you do more damage and vice versa. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. as well as just because you have one and you Best Warframe Sniper Rifles, Ranked - Pro Game Guides Log In Sign Up. A +10% slash would make the weapon deal 5 more slash damage. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? I was wondering if the mods that increase impact, puncture, or slash are worth equipping? Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. New Impact to Slash Mods Hot or Not?! - Warframe Update 29.10 - YouTube Toxin is also a solid choice for fighting unarmored Grineer. On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. I can see how my suggetion may seem to complicate things, but it doesnt really. Thanks! Sourced from official drop table repository. Only disadvantage of this melee is low impact and puncture damage. At low levels, IPS fine. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. Kuva Nukor - Impact vs Magnetic : r/Warframe - reddit It's an excellent damage type to pair with Viral or Corrosive. I think it increases all the physical attributes, but not the elemental ones. Zugang! Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . . That's the issue. Stacks indefinitely, but only ten stacks are shown at a time. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. Warframe Orthos Guide - How to Obtain, Craft, and Best Builds Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . 1XIV. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. that is pure and simple, OVERPOWERED! At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. A +10% slash would make the weapon deal 5 more slash damage. If you're a new player, we recommend Corrosive and Heat. 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? 2020 Digital Extremes Ltd. All rights reserved. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. Combining two elemental mods will create a combined element. - At maximum 10 stacks enemy is stunned. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. Heat is considered by many as the best simple element in Warframe. With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. Warframe: Every Tenet Lich Weapon, Ranked - TheGamer The Synoid Helicor deals the most impact damage of the hammer-type weapons. A mod for +10% puncture would do absolutely nothing. (I also agree with the notion that the damage system needs a touch of simplification, but I think that's separate from the mods themselves). He is currently a Freelance writer for TheGamer and Game Rant. Warframe: Beginner guide: Recommended Mods - Blogger At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. Impact - The staggering physical damage type. Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Rending Strike, which adds to base charge damage as well - still only better than an element on weapons with some significant %age of puncture dmg. Manage all your favorite fandoms in one place! Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). Has no effect on the other damage types, including elementals. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. Single Element: +25% This mod does not have a description in the Polish Warframe Client. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). Scaling armor gives ehp disparity even between units of the same faction. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? Synoid Helicor. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. with negative impact riven, you can make whipclaw to be slash-puncture only. Sign up for a new account in our community. This is what i was intending to mean, i just didnt indicate it with so much detail. kuva nukor(radiation) : r/Warframe Only increases the Impact damage of rifles. but all three increase Elemental Damage, so i guess. Damage | WARFRAME Wiki | Fandom Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. 100% Hemocyte/Eidolon/Lephantas Armor Strip - Overframe Full same with reload/fire rate mods. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. Slash: Slash Damage is one of the three physical damage types. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic.