They have some good and bad matchups, but can be very effective in the right hands. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. Sol Badguy vs. Ramlethal - 18. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. Also links into 2K against crouching opponents, even at max range. This can be caused by crouching, certain moves, and being short. Guilty Gear Strive llegar el 7 de marzo a Xbox, PC y Game Pass Combos into 6S against crouching opponents for both better damage and a knockdown. Baiken's small stature and large buttons work well to corner Axl. Vote for Leo's tiers . Games Axl will likely attempt to reset to neutral over extending pressure sequences. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. Worst Match. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Giovanna has red hair and a tanned skin complexion. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Chipp. I want to pre-face this by saying that tier-lists don't matter. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. Match-up is in Nago's favor. Low hitting disjoint used to help control neutral. He is described as a noble vampire samurai who wields a bloodsucking blade. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. Jack-O: Guilty Gear -Strive- | DashFight Overall much harder than your usual Ram matchup, but not unwinnable by any means. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. The safest option is attempting to jump out, but it can be predicted and punished. Did you mean? Ground bounces on hit, hard knockdown upon landing. I don't understand what makes that matchup positive for Anji. Will lose to any attack before the super freeze but will not waste any Tension in doing so. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. He also really doesn't do enough damage to punish ram when he does actually win neutral. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. It's way too much work for one person. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. No reliable utility as an anti-air due to its incredibly slow start-up. Offense. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. 12k matches is a lot, and 100 matches PER MU is not bad. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. . Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. Testament pressure is now something to worry about in this new patch, do not let them lock you down. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. ), but it's probably time to finally make an exception here. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. Try to get Axl to whiff. His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN Knocks opponent away on hit, Counter Hit gives a hard knockdown. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Please keep in mind the matchup chart is subjective and not all players may agree. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. This is actually not true. Jack-O Matchup Tier List | Guilty Gear Strive - YouTube Ky Kiske is the go-to "shoto" character alongside Sol. This opening is designed such that the attacker can easily counter the defender's attack with his own. Has much better range than the animation implies, enough to hit from round start. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. How much Wall Damage is applied when the move connects on hit. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. 236S has a use in this matchup. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. This is because she loses to Sol and Chipp, two of the best characters in the game. Baiken presents threatening abilities to counteract her own playstyle. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! 28. It can also be kara canceled from 6S for another range increase. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. GGST - Zato-1 Matchups - Dustloop Wiki Wall bounces airborne opponents in the corner. Can be kara canceled into any special move to increase its range. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. Occurs after Startup. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Character | Guilty Gear -strive- | Arc System Works Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . Win rate. Hits slightly behind Sol, allowing it to be used for cross-ups. Links into 5K on hit, still combos if the first hit whiffs. Wall Damage when hit raw is increased to 700 (900). Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift. Corner combo staple, and Sol's only disjointed air button. Roman Cancels can be used to combo after it connects for even more damage. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. What are the worst matchups in Strive at the moment? A lunging gut punch. Weird that I'd have them exactly reversed. Axl. An input method to perform a special move in the air as fast as possible after you leave the ground. For Example: 2369 for a j.236 input. I-No - 19. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Someone you don't want to run into. Use it to steal momentum against poor okizeme and predictable pressure. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. Leo's Guilty Gear Strive tier match ups. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Data in [] represents values on Clean Hit (All versions). Popularity. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. Business as usual but just make sure you stay aware of Testament being able to use. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Giovanna | Guilty Gear Wiki | Fandom Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. Refer to the. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. Bridget. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. In the corner, you can also link into dash 5K for big meterless damage. Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . All it takes is one bad neutral exchange and that can decide the entire match. GGST - Ramlethal Valentine Matchups - Dustloop Wiki If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. Search. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. by 25% before applying R.I.S.C. - Difference between the tier scores from today and . Situational whiff punish at best, funny "why not" move at worst. Strategy. Sol leans forward and slams his sword into the ground. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. Here's A Guilty Gear Strive Tier List You Can Refer To For The First IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. Walk back Far Slash and jumping away can work well. Ram feasts on Zato once she gets in but this also goes both ways. A projectile which usually travels slowly across the screen in a horizontal path above the ground. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. Sol rushes forward low to the ground and delivers an uppercut. Launches opponent and switches sides on hit, hard knockdown upon landing. Giovanna vs Happy Chaos Matchup Knowledge. How much R.I.S.C. His immense damage output massively rewards hard reads. Goldlewis player: PROMOTE May and Millia! Matchups | RATING UPDATE Please keep in mind the matchup chart is subjective and not all players may agree. Millia bottom 3. Yeah this is 100% accurate. 13th overall. Sol Badguy - 4.9. Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. Be careful when throwing out this move in neutral, as its range is quite poor. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. Both characters struggle to stop the other when they get going. https://github.com/PapstJL4U/fgMetagame. High pushback on block can make this move safe if properly spaced. The lower the tier, the weaker the character. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Only 100 matches per match-up. She's plus for days, but you can find an opening if you're patient. One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. The two I found were Chipp against Pot and Pot against Doctor Who. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. The meaning of the symbols of / and /bet seen in a dream. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. That being said, f.S's pushback means that there are ranges where 5H will whiff. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. Includes first active frame. If you let Baiken grab you, she can start to run pressure like. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. Sol has some of the strongest defensive tools in the game. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. May's Guilty Gear Strive tier match ups. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. He wears a white coat with purple lining decorated with silver studs and . I spent one month straight learning I-No. We'll take our She def needs buffs now. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. Guilty Gear Strive originally released in June 2021 . Worst Match. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Anji has a strong footsies game with his large normals and the Autoguard property on his specials. To challenge these normals, Ky pretty much has to commit to. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Sol does an uppercut with his sword's hilt. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. 8th overall. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. It can clip him which puts him into a stagger state, allowing Ram to get in. Nago's neutral is completely dictated by how much blood he has. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Credit: Arc System Works. Standard Ramlethal offense works fine here. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. Overview. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges.